View Our Coverage View Site Links About Final Fantasy Nemesis
  Home  Contact Us

 Coverage
 Analysis
 Reviews
 Card Listing
 Character Profiles
 Lyrics
 SeeD Level / Salary
 SeeD Test
 Shumi Quest

 Media
 FMVs / Full Motion Videos
 Images
 Music Videos
 OST / Original Soundtrack

Final Fantasy Nemesis is not responsible for the content of external internet sites

Want to partner? Click here.

Only FFNemesis

Help Emily Walk.co.uk

view our exclusively available range of media, all freely downloadable!
join our community and partake in enjoyable challenging discussions.
know where you stand with our comprehensive fansite listing

Content Quick Links:
1 | 2 | 3 | 4 | 5 | 6 | 7 - AC - BC - CC - DoC | 8 | 9 | 10 - 10-2 | 11 | 12 | 13

FFNemesis - FF8 - Analysis

Final Fantasy VIII - Analysis

Final Fantasy VIII, released in 1999 was one of the most different Final Fantasy's on the Playstation. The main differences being the way you stockpile magic, no armour whatsoever and the Junctioning system which is quite complicated for 1st timers (well for me anyway).

Some fans seemed somewhat dismayed by the changes but that didn't stop it from selling by the truck load. The graphics were a big improvement from its predecessor, but that was about it, FF VII is still the one of best FF money can buy so its no surprise FF VIII didn't beat it in many areas. 

Story

FF VIII, which is set in the future, tells the story of Squall Leonheart who is a member of the Balamb Garden mercenary forces who are trained fighters. He becomes involved in a plot in which an evil soceress wants to take over the three major Gardens, and must defend Balamb Garden, as well as the rest from Edea. The plot soon unfolds as you see that Edea is mearly a puppet being used for a much more drastic and ultimately catastrophic plan.

Gameplay

Final Fantasy VIII was a step away from previous FF's. Magic was obtained from 'drawing' magic from an enemy, usinf the 'Draw' command. This would take up a turn but enable to you either stock magic for later use or cast it on the enemy. Also unlike previous FF's nagic is expendable, if you draw 10 Firesa nd cast it 10 times u cannot use this slepp further unles you draw more.

Ok, now for the Junctioning system. This system enables you to 'attach' various magic to your characters stats to boost their power. The amount the stat is boosted by depends on the magic and the quantity. for example junctioning 99 Full Lifes to the HP stat will increase your Max HP by a lot, whereas junctioning 50 Full Lifes or 99 Bizzards will not have as much of an effect.

- Last Updated Wednesday, September 6th, 2006


   
Valid CSS! Valid XHTML 1.0 Strict
| Home | Forums | Topsites | About Us | Legal | Contact |


ffnemesis.com @ 2007
eXTReMe Tracker