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| Final Fantasy VII - Analysis |
The long awaited FF VII took 3 years to come out and there was more speculation
and rumours about it than any other game in the history of gaming in Japan at the time. Eventually, Square finally released it in 1997.
Everyon expected them to go for the N64, they were going to and had already a new game
in prospect, but they decided they needed the massive storage space of CD-ROMs
to create the kind of games they wanted. So they made a deal with
Sony, in one of the most significant endorsements of Sony's games machines ever.
Square announced that Final Fantasy VII would be released on the Playstation. If you
haven't got a copy then I suggest you go and get one right now, haven't you
heard that this game is enough reason alone to buy a Playstation? - My fave FF
of the lot.
Story
Well what is the story line? FF VII tells the story of the Shinra Corporation
draining out the planet's life-forces. Enter the hero Cloud Strife, an
ex-Soldier and a mercenary who accepts a mission from a group of eco-warriors
called Avalanche to try and stop them from ultimately destroying the world. But
the plot soon unfolds as Sephiroth comes into it.
This is one of my favourite storylines, but the part about Cloud near the end of
Disk 2 can get confusing.
Gameplay
There were a number of weapons in FF VII and every weapon and armlet in the game
has a set amount of 'slots' which you can equip materia to, some slots are
linked together which means you can pair up magic e.g. if you had the All and
Fire materia's in linked slots it means that you can use Fire on all your
enemies. The weapons/armlets also have slot growth, so if a weapon has normal
slot growth then if you get 200 AP at the end of a battle, that is what each
materia receives.
FF VII had 8 characters which you have the pleasure of controlling: Cloud,
Tifa, Barret, Aeris, Red XIII, Vincent, Yuffie and Cait Sith, although Yuffie
and Vincent are optional. There are no classes in this FF as the Materia system
enabled any character to use any magic.
Magic is gained by picking up orbs of crystallized Mako called Materia which you
equip in the Materia menu. Materia levels up according to how much AP you gain
in battles. For instance if your Restore materia is at the Cure 1 level, getting
2500 AP would bring it up to Cure 2. Unfortunately there is no way of
learningmagic, you cannot use it once you unequip the according materia.
-
Last Updated Wednesday, September 6th, 2006
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