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| Final Fantasy IV - Analysis |
Buy 1991 Square had left behind all its humble beginnings and had become one of the
most respected gaming companies in Japan. The Final Fantasy series had already
become one of the most popular games in the country, and the release of the
first Final Fantasy in America in 1990, was paving the way for international
success. Perhaps the most important step Square made (apart from FF VII on the
PSX) was the release of FF IV. it was the first in the series to be released on
the new 16 bit SNES system (Super Famicom in Japan).
Story
FFIV put you in charge of Cecil, a Dark Knight and captain of the Red Wings, an elite
force of military airships in the Kingdom of Baron. As the game began, Cecil
questions the Kings desire to capture the Element Crystals, and he was sent to
deliver a strange package to a neighboring town. The package explodes,
destroying the whole town but not killing Cecil as intended.
After this, Cecil and his friend Kain vow to fight against the King's power mad
ambitions. As they go through the game they meet 9 other characters.
Gameplay
Square changed back to the fixed class system in this game, which was first used in FF II,
meaning you couldn't change classes....[more soon]
Graphics
At the time it had an impressive array of graphics and sound chips, so Square were eager to
find out what they could do on this system. They didn't disappoint. There was a
vast world with major improvements on the graphics and sound, the characters and
monsters were larger, more colourful and much more detailed than before.
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Last Updated Wednesday, September 6th, 2006
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