| Attribute |
| HP |
| Raised by |
| Try and make your characters recieve as many hits in battle as your can to boost HP |
| Attribute |
| MP |
| Raised by |
| Frequently use up your MP during battles |
| Attribute |
| Power |
| Raised by |
| Attack an enemy numerous times in battle. This is somtimes decreased by using White Magic |
| Attribute |
| Vitality |
| Raised by |
| Try and make your characters recieve as many hits in battle as your can to boost HP. This is sometimes decreased by using Black Magic |
| Attribute |
| Intelligence |
| Raised by |
| Use Black Magic numerous times during battle. This is sometimes decreased by using Physical attacks |
| Attribute |
| Soul |
| Raised by |
| Use White Magic numerous times during battle. |
| Attribute |
| Magic |
| Raised by |
| Frequently use up your MP during battles |
| Attribute |
| Weapon Skill |
| Raised by |
| This contains 3 numbers. The first number is how many hits you can make with that weapon. The next number (after the hyphen) tells your how many times you have used that type of weapon at that level. Once the second set of numbers reach 100, the first number will rise by 1 |
| Attribute |
| Magic Skill |
| Raised by |
| This contains 3 numbers. The first number is the level of the spell. The next number (after the hyphen) tells your how many times you have used that spell at that level. Once the second set of numbers reach 100, the first number will rise by 1 |
| Attribute |
| Attack |
| Raised by |
Your Attack is calculated by multiplying your Power by 0.5. Power is not effected by equipment. When you equip a weapon to only the players right hand, his Attack is calculated by adding the attack value of the weapon to the outcome of the above calculation.
When you equip two weapons, the attack value is equal to half the outcome plus the attack value of the weapons equipped. So equipping a good weapon wil raise your Attack |
| Attribute |
| Defence |
| Raised by |
| This is all the values of your Armour added together |
| Attribute |
| Hit % |
| Raised by |
| This contains 3 numbers. The first number is the same value as the character's Weapon Skill value. The next number (after the hyphen) is your Power + 80. |
| Attribute |
| Evade |
| Raised by |
| This contains 3 numbers. The first number is the same value as the characters Weapon Skill value with a shield equipped. The next number (after the hyphen) is equal to the characters Agility. Your characters Evade is the first Evade value plus the Evade value of all equipped weapons |
| Attribute |
| Magic Defence |
| Raised by |
| This contains 3 numbers. The first number is the Magic level. The next number (after the hyphen) is the character's Vitality, Magic and Power added together then multiplied by 0.5, and add 15 to the outcome. Armour adds extra values to the outcome. |