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| Final Fantasy II - Analysis |
After the acclaimed success of Final Fantasy, it seemed certain that a 2nd would be made,
and it did. It appeared on the shelves for Japanese gamers in 1988. It wasn't a
sequel in the normal sense, it had no connections with its predecessor apart
from the common elements in the game system and the game world.
The now familiar Chocobos made there debut in FF II as did the fearsome monsters Bahamut
and Leviathan. It had the same graphics as FF I and it is musically similar too,
but it boasted an even more complex and intriguing plot.
Story
On another 2Mb NES cartridge, FFII was a story of rebellion against the dark ruling powers
which was again used in Final Fantasy VI and VII. The power-hungry Emperor of
the Paramekian Empire has turned to black magic to summon evil creatures in his
attempt for world domination.
The nearbyKingdom of Phin struggled against these creatures but eventually failed. In the
aftermath of Phin's fall of power, 4 warriors are trying to escape the carnage
when they are struck down by Imperial Horsemen, saved from death by the healer
Minh, 3 of them find themselves caught up in the rebellion being organized by
Princess Hilda of Phin against the Paramekian Empire and its evil minions.
Gameplay
Final Fantasy II had a huge range of weapons, armour, spells, monsters among others, making it
similar to its predecessor in this aspect.
The mosts ignificant change was that there was no character classes or even experience
levels, which was rare in an FF. Instead the characters improved various aspects
of there ability by doing things connected to them - hitting monsters raised a
characters fighting ability and taking damage in battle led to an increase in
Hit Points.
FF II put you in charge of 4 characters, but unlike before there were three fixed her
(Frionel, Maria and Guy), all connected to the plot. There was also a space for
an extra character which was filled by different characters as the game
progressed - a concept used in following FFs..
Lots of new magic which have continued strongly in sequels made there debut in FF II,
including the likes of Ultima, Meteor, Toad and Mini. This was also the first
game in the series to introduce the Magic Points system for casting spells.
A very good game only not up to current standards because of the technological limits, all
the ingredients for a modern day classic were there. FF II was only released in
Japan.
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Last Updated Wednesday, September 6th, 2006
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