White Mage
- Combat Skills
- Magic Skills
- Active Abilities
- Passive Abities
- Spells
The White Mage is one of the most important classes to have in a party. Battling tough enemies without a healer is a very tough task.
Available Combat Skills
| These are Combat Skills which are obtainable by the Bard |
| -- |
Available Magic Skills
| These are Magic Skills which are obtainable by the Bard |
| --- |
Active Abilitites
Unlike Passive abilities these abilities must be cast in order to have any effect.
They also have a duration in which they will work and a recharge time, which you have to wait before you can use it again
| Benediction |
| Level | Duration | Recharge |
| 1 | -- | 2 Hours |
| Effect |
| Heals party members within the area of effect |
| Divine Seal |
| Level | Duration | Recharge |
| 15 | -- | 10 Min |
| Effect |
| Doubles the HP of the next cure cast |
Passive Abilitites
Once learnt, these abilities become automatic meaning what ever you do (whilst still having this Job) the bonuses of learning these abilities will stay with you.
| Magic Defense Bonus I |
| Level | 10 |
| Effect | Increases magic defense |
| Clear Mind |
| Level | 20 |
| Effect | Increases mana regeneration rate |
| Auto Regen |
| Level | 25 |
| Effect | Gradually recover HP |
| Magic Defense Bonus II |
| Level | 30 |
| Effect | Increases magic defense |
| Magic Defense Bonus III |
| Level | 50 |
| Effect | Increases magic defense |
Spells
Like most previous Final Fantasies, magic will consume MP, and also like previous FF's, most magic has an element assigned to it
However, magic in FFXI also have a 'Skill' which is the type of action it will perform, whether it be Elemental, Healing or Enhancing.
| Cure I |
| Level | MP |
Element | Skill |
| 1 | 8 | Light | Healing |
| Effect |
| Restores target's HP |
| Dia |
| Level | MP |
Element | Skill |
| 3 | 7 | Light | Enfeebling |
| Effect |
| Lowers an enemy's defense and gradually deals light elemental damage |
| Paralyze |
| Level | MP |
Element | Skill |
| 4 | 6 | Ice | Enfeebling |
| Effect |
| Paralyzes an enemy |
|
| Level | MP |
Element | Skill |
| 5 | 15 | Light | Divine |
| Effect |
| Deals light elemental damage to an enemy |
| Barstonra |
| Level | MP |
Element | Skill |
| 5 | 12 | Wind | Enhancing |
| Effect |
| Increases resistance against earth for party members within an area of effect |
| Poisona |
| Level | MP |
Element | Skill |
| 6 | 8 | Light | Healing |
| Effect |
| Single Removes poison from target |
| Protect I |
| Level | MP |
Element | Skill |
| 7 | 9 | Light | Enhancing |
| Effect |
| Enhances target's defense |
| Protectra I |
| Level | MP |
Element | Skill |
| 7 | 9 | Light | Enhancing |
| Effect |
| Enhances defense for party members within an area of effect |
| Barsleepra |
| Level | MP |
Element | Skill |
| 7 | 14 | Light | Enhancing |
| Effect |
| Enhances resistance against Sleep for party members within an area of effect |
| Paralyna |
| Level | MP |
Element | Skill |
| 9 | 12 | Light | Healing |
| Effect |
| Removes paralysis from target |
| Barwatera |
| Level | MP |
Element | Skill |
| 9 | 12 | Thunder | Enhancing |
| Effect |
| Increases resistance against water for party members within an area of effect |
| Aquaveil |
| Level | MP |
Element | Skill |
| 10 | 12 | Water | Enhancing |
| Effect |
| Reduces the chance of having a spell interrupted |
| Barpoisonra |
| Level | MP |
Element | Skill |
| 10 | 18 | Thunder | None |
| Effect |
| Enhances resistance against poison for party members within an area of effect |
| Cure II |
| Level | MP |
Element | Skill |
| 11 | 24 | Light | Healing |
| Effect |
| Single Restores target's HP |
| Barparalyzra |
| Level | MP |
Element | Skill |
| 12 | 22 | Fire | Enhancing |
| Effect |
| Enhances resistance against paralysis for party members within an area of effect |
| Slow |
| Level | MP |
Element | Skill |
| 13 | 15 | Earth | Enfeebling |
| Effect |
| Single Reduces target enemy's attack speed |
| Baraera |
| Level | MP |
Element | Skill |
| 13 | 12 | Ice | Enhancing |
| Effect |
| Increases resistance against wind for party members within an area of effect |
| Blindna |
| Level | MP |
Element | Skill |
| 14 | 16 | Light | Healing |
| Effect |
| Removes blindness from target |
| Deodorize |
| Level | MP |
Element | Skill |
| 15 | 10 | Wind | Enhancing |
| Effect |
| Lessens chance of being detected by smell |
| Silence |
| Level | MP |
Element | Skill |
| 15 | 16 | Wind | Enfeebling |
| Effect |
| Silences the target enemy |
| Banishga I |
| Level | MP |
Element | Skill |
| 15 | 41 | Light | Divine |
| Effect |
|
| Curaga |
| Level | MP |
Element | Skill |
| 16 | 60 | Light | Healing |
| Effect |
| Restores HP of all party members within area of effect |
| Barfira |
| Level | MP |
Element | Skill |
| 17 | 12 | Water | Enhancing |
| Effect |
| Increases resistance against fire for party members within an area of effect |
| Shell |
| Level | MP |
Element | Skill |
| 17 | 18 | Light | Enhancing |
| Effect |
| Small Increase to target's magic defense |
| Shellra I |
| Level | MP |
Element | Skill |
| 17 | 18 | Light | Enhancing |
| Effect |
| Small Increase to the magic defense of all party members |
| Diaga I |
| Level | MP |
Element | Skill |
| 18 | 12 | Light | Enfeebling |
| Effect |
| Lowers defense of enemies within area of effect and gradually deals Light elemental damage |
| Barblindra |
| Level | MP |
Element | Skill |
| 18 | 26 | Light | Enhancing |
| Effect |
| Enhances resistance against blindness for party members within an area of effect |
| Silena |
| Level | MP |
Element | Skill |
| 19 | 16 | Light | Healing |
| Effect |
| Single Cures target's silence status |
| Blink |
| Level | MP |
Element | Skill |
| 19 | 20 | Wind | Enhancing |
| Effect |
| Creates shadow images that each absorb a single attack directed at you |
| Sneak |
| Level | MP |
Element | Skill |
| 20 | 12 | Wind | Enhancing |
| Effect |
| Single Allows target to move silently |
| Barblizzara |
| Level | MP |
Element | Skill |
| 21 | 12 | Fire | Enhancing |
| Effect |
| Increases resistance against ice for party members within an area of effect |
| Regen I |
| Level | MP |
Element | Skill |
| 21 | 15 | Light | Enhancing |
| Effect |
| Buff that regenerates 5 HP every 3 seconds |
| Cure III |
| Level | MP |
Element | Skill |
| 21 | 46 | Light | Healing |
| Effect |
| Restores target's HP |
| Barsilencera |
| Level | MP |
Element | Skill |
| 23 | 30 | Ice | Enhancing |
| Effect |
| Enhances resistance against silence for party members within an area of effect |
| Invisible |
| Level | MP |
Element | Skill |
| 25 | 15 | Wind | Enhancing |
| Effect |
| Lessens chance of being detected by sight. |
| Raise |
| Level | MP |
Element | Skill |
| 25 | 150 | Light | Healing |
| Effect |
| Revives target from KO |
| Reraise |
| Level | MP |
Element | Skill |
| 25 | 127 | Light | Healing |
| Effect |
| You will be given the option to raise yourself when you are killed in a battle |
| Barthundra |
| Level | MP |
Element | Skill |
| 25 | 12 | Earth | Enhancing |
| Effect |
| Increases resistance against lightning for party members within an area of effect |
| Protectra II |
| Level | MP |
Element | Skill |
| 27 | 28 | Light | Enhancing |
| Effect |
| Enhances defense for party members within an area of effect |
| Protect II |
| Level | MP |
Element | Skill |
| 27 | 28 | Light | Enhancing |
| Effect |
| Enhances target's defense |
| Stoneskin |
| Level | MP |
Element | Skill |
| 28 | 29 | Earth | Enhancing |
| Effect |
| Decreases the amount of damage the target takes in battle |
| Cursna |
| Level | MP |
Element | Skill |
| 29 | 30 | Light | Healing |
| Effect |
|
| Banish II |
| Level | MP |
Element | Skill |
| 30 | 57 | Light | Divine |
| Effect |
| Deals light elemental damage to an enemy |
| Curaga II |
| Level | MP |
Element | Skill |
| 31 | 120 | Light | Healing |
| Effect |
| Restores HP of all party members within area of effect |
| Erase |
| Level | MP |
Element | Skill |
| 32 | 18 | Light | Enhancing |
| Effect |
| Removes one detrimental magical effect from target party member |
| Viruna |
| Level | MP |
Element | Skill |
| 34 | 48 | Light | Healing |
| Effect |
| Cures Virus Status |
| Teleport-Holla |
| Level | MP |
Element | Skill |
| 36 | 75 | Light | Enhancing |
| Effect |
| Teleports party members with Holla gate crystal to Crag of Holla in La Theine Plateau |
| Teleport-Mea |
| Level | MP |
Element | Skill |
| 36 | 75 | Light | Enhancing |
| Effect |
| Teleports party members with Mea gate crystal to the Crag of Mea in Tahrongi Canyon. |
| Teleport-Dem |
| Level | MP |
Element | Skill |
| 36 | 75 | | Enhancing | |
| Effect |
| Teleports party members with Dem gate crystal to Crag of Dem in Konschtat Highlands |
| Dia II |
| Level | MP |
Element | Skill |
| 36 | 30 | Light | Enfeebling |
| Effect |
| Lowers an enemy's defense and gradually deals light elemental damage |
| Shell II |
| Level | MP |
Element | Skill |
| 37 | 37 | Light | Enhancing |
| Effect |
| Medium Increase to Target's Magic Defense |
| Shellra II |
| Level | MP |
Element | Skill |
| 37 | 37 | Light | Enhancing |
| Effect |
| Medium increase to magic defense of your party members |
| Teleport-Altep |
| Level | MP |
Element | Skill |
| 38 | 0 | Wind | None |
| Effect |
| Teleports party members with Altepa gate crystal to East Altepa Desert |
| Teleport-Yhoat |
| Level | MP |
Element | Skill |
| 38 | 100 | Wind | Enhancing |
| Effect |
| Teleports the party members with Yhoator crystal to Yhoator Jungle. |
| Stona |
| Level | MP |
Element | Skill |
| 39 | 40 | Light | Healing |
| Effect |
| Cures petrification status |
| Barvira |
| Level | MP |
Element | Skill |
| 39 | 50 | Water | Enhancing |
| Effect |
| Enhances resistance against disease for party members within an area of effect |
| Haste |
| Level | MP |
Element | Skill |
| 40 | 40 | Wind | Enhancing |
| Effect |
| Increases target's attack speed |
| Banishga II |
| Level | MP |
Element | Skill |
| 40 | 120 | Light | Divine |
| Effect |
| Deals light elemental damage to enemies within an area of effect |
| Cure IV |
| Level | MP |
Element | Skill |
| 41 | 88 | Light | Healing |
| Effect |
| Restores target's HP |
| Teleport-Vahzl |
| Level | MP |
Element | Skill |
| 42 | 100 | Light | Enhancing |
| Effect |
| Teleports party members with the Vahzl gate crystal to Xarcabard |
| Barpetra |
| Level | MP |
Element | Skill |
| 43 | 40 | Wind | Healing |
| Effect |
| Enhances resistance against petrification for party members within an area of effect |
| Regen II |
| Level | MP |
Element | Skill |
| 44 | 36 | Light | Enhancing |
| Effect |
| Heals 12 HP every 3 seconds |
| Flash |
| Level | MP |
Element | Skill |
| 45 | 25 | Light | Divine |
| Effect |
| Temporarily blinds an enemy, greatly lowers its accuracy |
| Protect III |
| Level | MP |
Element | Skill |
| 47 | 46 | Light | Enhancing |
| Effect |
| Enhances target's defense |
| Protectra III |
| Level | MP |
Element | Skill |
| 47 | 46 | Light | Enhancing |
| Effect |
| Enhances defense for party members within an area of effect |
| Repose |
| Level | MP |
Element | Skill |
| 48 | 26 | Light | Divine |
| Effect |
| Puts an enemy to sleep |
| Holy |
| Level | MP |
Element | Skill |
| 50 | 100 | Light | Divine |
| Effect |
| Deals light elemental damage to an enemy |
| Curaga III |
| Level | MP |
Element | Skill |
| 51 | 180 | Light | Healing |
| Effect |
| Restores HP of all party members within area of effect |
| Recall-Pashh |
| Level | MP |
Element | Skill |
| 53 | 125 | Light | Enhancing |
| Effect |
| Teleports qualified party members within area of effect to Pashhow Marshlands |
| Recall-Meriph |
| Level | MP |
Element | Skill |
| 53 | 125 | Light | Enhancing |
| Effect |
| Transports qualified party members within area of effect to the Meriphataud Mountains |
| Recall-Jugner |
| Level | MP |
Element | Skill |
| 53 | 125 | Light | Enhancing |
| Effect |
| Teleports qualified party members within area of effect to Jugner Forest |
| Auspice |
| Level | MP |
Element | Skill |
| 0 | None | None |
| Effect |
| Reduces TP dealt when striking an enemy for party members within area of effect. When cast upon a white mage for whom Afflatus Misery is activated, Auspice also adds light damage to initial attacks and bestows an accuracy bonus when target is missed |
| Reraise II |
| Level | MP |
Element | Skill |
| 56 | 150 | Light | Healing |
| Effect |
| Grants the caster the effect of Raise II upon being KO'd |
| Raise II |
| Level | MP |
Element | Skill |
| 56 | 150 | Light | Healing |
| Effect |
| Revives target from KO |
| Shellra III |
| Level | MP |
Element | Skill |
| 57 | 56 | Light | |
| Effect |
| Large increase in magic defense for your group members |
| Shell III |
| Level | MP |
Element | Skill |
| 57 | 56 | Light | Enhancing |
| Effect |
| Large Increase to target's magic defense |
| Cure V |
| Level | MP |
Element | Skill |
| 61 | 135 | Light | Healing |
| Effect |
| Restores target's HP. |
| Esuna |
| Level | MP |
Element | Skill |
| 61 | 0 | None | Enhancing |
| Effect |
| Removes one enfeebling effect you have from yourself and party members within area of effect. Casting Esuna while Afflatus Misery is activated grants a bonus to the number and variety of enfeebling effects removed |
| Protectra IV |
| Level | MP |
Element | Skill |
| 63 | 65 | Light | Enhancing |
| Effect |
| Enhances defense for party members within an area of effect |
| Protect IV |
| Level | MP |
Element | Skill |
| 63 | 65 | Light | Enhancing |
| Effect |
| Single Enhances target's defense |
| Banish III |
| Level | MP |
Element | Skill |
| 65 | 96 | Light | Divine |
| Effect |
| Single Deals light elemental damage to an enemy |
| Sacrifice |
| Level | MP |
Element | Skill |
| 65 | 0 | None | None |
| Effect |
| Transfers one enfeebling effect from target party member to yourself. Casting Sacrifice while Afflatus Solace is activated grants a bonus to the number and variety of enfeebling effects transferred |
| Regen III |
| Level | MP |
Element | Skill |
| 66 | 0 | Light | Enhancing |
| Effect |
| Single Heals 18 HP every 3 seconds |
| Shellra IV |
| Level | MP |
Element | Skill |
| 68 | 56 | Light | Enhancing |
| Effect |
| Very Large increase in magic defense for your group members |
| Shell IV |
| Level | MP |
Element | Skill |
| 68 | 56 | Light | Enhancing |
| Effect |
| Very Large Increase to target's magic defense |
| Raise III |
| Level | MP |
Element | Skill |
| 70 | 150 | Light | Healing |
| Effect |
| Revives target from KO |
| Reraise III |
| Level | MP |
Element | Skill |
| 70 | 150 | Light | Enhancing |
| Effect |
| Grants you the effect of Raise III when you are KO'd. |
| Curaga IV |
| Level | MP |
Element | Skill |
| 71 | 260 | Light | Healing |
| Effect |
| Restores HP of all party members within area of effect |
| Protectra V |
| Level | MP |
Element | Skill |
| 75 | 84 | Light | Enhancing |
| Effect |
| Obtained with Merit Points. Enhances defense for party members within area of effect. |
| Shellra V |
| Level | MP |
Element | Skill |
| 75 | 96 | Light | None |
| Effect |
| Obtained with Merit Points. Enhances magical defense for party members within range |