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Final Fantasy 8
Final Fantasy 9
Final Fantasy 10
Advent Children

White Mage

  1. Combat Skills
  2. Magic Skills
  3. Active Abilities
  4. Passive Abities
  5. Spells

The White Mage is one of the most important classes to have in a party. Battling tough enemies without a healer is a very tough task.

Available Combat Skills

These are Combat Skills which are obtainable by the Bard
--

Available Magic Skills

These are Magic Skills which are obtainable by the Bard
---

Active Abilitites

Unlike Passive abilities these abilities must be cast in order to have any effect. They also have a duration in which they will work and a recharge time, which you have to wait before you can use it again

Benediction
LevelDurationRecharge
1--2 Hours
Effect
Heals party members within the area of effect


Divine Seal
LevelDurationRecharge
15--10 Min
Effect
Doubles the HP of the next cure cast


Passive Abilitites

Once learnt, these abilities become automatic meaning what ever you do (whilst still having this Job) the bonuses of learning these abilities will stay with you.

Magic Defense Bonus I
Level10
EffectIncreases magic defense


Clear Mind
Level20
EffectIncreases mana regeneration rate


Auto Regen
Level25
EffectGradually recover HP


Magic Defense Bonus II
Level30
EffectIncreases magic defense


Magic Defense Bonus III
Level50
EffectIncreases magic defense


Spells

Like most previous Final Fantasies, magic will consume MP, and also like previous FF's, most magic has an element assigned to it
However, magic in FFXI also have a 'Skill' which is the type of action it will perform, whether it be Elemental, Healing or Enhancing.

Cure I
LevelMP ElementSkill
18LightHealing
Effect
Restores target's HP

Dia
LevelMP ElementSkill
37LightEnfeebling
Effect
Lowers an enemy's defense and gradually deals light elemental damage

Paralyze
LevelMP ElementSkill
46IceEnfeebling
Effect
Paralyzes an enemy

LevelMP ElementSkill
515LightDivine
Effect
Deals light elemental damage to an enemy

Barstonra
LevelMP ElementSkill
512WindEnhancing
Effect
Increases resistance against earth for party members within an area of effect

Poisona
LevelMP ElementSkill
68LightHealing
Effect
Single Removes poison from target

Protect I
LevelMP ElementSkill
79LightEnhancing
Effect
Enhances target's defense

Protectra I
LevelMP ElementSkill
79LightEnhancing
Effect
Enhances defense for party members within an area of effect

Barsleepra
LevelMP ElementSkill
714LightEnhancing
Effect
Enhances resistance against Sleep for party members within an area of effect

Paralyna
LevelMP ElementSkill
912LightHealing
Effect
Removes paralysis from target

Barwatera
LevelMP ElementSkill
912ThunderEnhancing
Effect
Increases resistance against water for party members within an area of effect

Aquaveil
LevelMP ElementSkill
1012WaterEnhancing
Effect
Reduces the chance of having a spell interrupted

Barpoisonra
LevelMP ElementSkill
1018ThunderNone
Effect
Enhances resistance against poison for party members within an area of effect

Cure II
LevelMP ElementSkill
1124LightHealing
Effect
Single Restores target's HP

Barparalyzra
LevelMP ElementSkill
1222FireEnhancing
Effect
Enhances resistance against paralysis for party members within an area of effect

Slow
LevelMP ElementSkill
1315EarthEnfeebling
Effect
Single Reduces target enemy's attack speed

Baraera
LevelMP ElementSkill
1312IceEnhancing
Effect
Increases resistance against wind for party members within an area of effect

Blindna
LevelMP ElementSkill
1416LightHealing
Effect
Removes blindness from target

Deodorize
LevelMP ElementSkill
1510WindEnhancing
Effect
Lessens chance of being detected by smell

Silence
LevelMP ElementSkill
1516WindEnfeebling
Effect
Silences the target enemy

Banishga I
LevelMP ElementSkill
1541LightDivine
Effect

Curaga
LevelMP ElementSkill
1660LightHealing
Effect
Restores HP of all party members within area of effect

Barfira
LevelMP ElementSkill
1712WaterEnhancing
Effect
Increases resistance against fire for party members within an area of effect

Shell
LevelMP ElementSkill
1718LightEnhancing
Effect
Small Increase to target's magic defense

Shellra I
LevelMP ElementSkill
1718LightEnhancing
Effect
Small Increase to the magic defense of all party members

Diaga I
LevelMP ElementSkill
1812LightEnfeebling
Effect
Lowers defense of enemies within area of effect and gradually deals Light elemental damage

Barblindra
LevelMP ElementSkill
1826LightEnhancing
Effect
Enhances resistance against blindness for party members within an area of effect

Silena
LevelMP ElementSkill
1916LightHealing
Effect
Single Cures target's silence status

Blink
LevelMP ElementSkill
1920WindEnhancing
Effect
Creates shadow images that each absorb a single attack directed at you

Sneak
LevelMP ElementSkill
2012WindEnhancing
Effect
Single Allows target to move silently

Barblizzara
LevelMP ElementSkill
2112FireEnhancing
Effect
Increases resistance against ice for party members within an area of effect

Regen I
LevelMP ElementSkill
2115LightEnhancing
Effect
Buff that regenerates 5 HP every 3 seconds

Cure III
LevelMP ElementSkill
2146LightHealing
Effect
Restores target's HP

Barsilencera
LevelMP ElementSkill
2330IceEnhancing
Effect
Enhances resistance against silence for party members within an area of effect

Invisible
LevelMP ElementSkill
2515WindEnhancing
Effect
Lessens chance of being detected by sight.

Raise
LevelMP ElementSkill
25150LightHealing
Effect
Revives target from KO

Reraise
LevelMP ElementSkill
25127LightHealing
Effect
You will be given the option to raise yourself when you are killed in a battle

Barthundra
LevelMP ElementSkill
2512EarthEnhancing
Effect
Increases resistance against lightning for party members within an area of effect

Protectra II
LevelMP ElementSkill
2728LightEnhancing
Effect
Enhances defense for party members within an area of effect

Protect II
LevelMP ElementSkill
2728LightEnhancing
Effect
Enhances target's defense

Stoneskin
LevelMP ElementSkill
2829EarthEnhancing
Effect
Decreases the amount of damage the target takes in battle

Cursna
LevelMP ElementSkill
2930LightHealing
Effect

Banish II
LevelMP ElementSkill
3057LightDivine
Effect
Deals light elemental damage to an enemy

Curaga II
LevelMP ElementSkill
31120LightHealing
Effect
Restores HP of all party members within area of effect

Erase
LevelMP ElementSkill
3218LightEnhancing
Effect
Removes one detrimental magical effect from target party member

Viruna
LevelMP ElementSkill
3448LightHealing
Effect
Cures Virus Status

Teleport-Holla
LevelMP ElementSkill
3675LightEnhancing
Effect
Teleports party members with Holla gate crystal to Crag of Holla in La Theine Plateau

Teleport-Mea
LevelMP ElementSkill
3675LightEnhancing
Effect
Teleports party members with Mea gate crystal to the Crag of Mea in Tahrongi Canyon.

Teleport-Dem
LevelMP ElementSkill
3675Enhancing
Effect
Teleports party members with Dem gate crystal to Crag of Dem in Konschtat Highlands

Dia II
LevelMP ElementSkill
3630LightEnfeebling
Effect
Lowers an enemy's defense and gradually deals light elemental damage

Shell II
LevelMP ElementSkill
3737LightEnhancing
Effect
Medium Increase to Target's Magic Defense

Shellra II
LevelMP ElementSkill
3737LightEnhancing
Effect
Medium increase to magic defense of your party members

Teleport-Altep
LevelMP ElementSkill
380WindNone
Effect
Teleports party members with Altepa gate crystal to East Altepa Desert

Teleport-Yhoat
LevelMP ElementSkill
38100WindEnhancing
Effect
Teleports the party members with Yhoator crystal to Yhoator Jungle.

Stona
LevelMP ElementSkill
3940LightHealing
Effect
Cures petrification status

Barvira
LevelMP ElementSkill
3950WaterEnhancing
Effect
Enhances resistance against disease for party members within an area of effect

Haste
LevelMP ElementSkill
4040WindEnhancing
Effect
Increases target's attack speed

Banishga II
LevelMP ElementSkill
40120LightDivine
Effect
Deals light elemental damage to enemies within an area of effect

Cure IV
LevelMP ElementSkill
4188LightHealing
Effect
Restores target's HP

Teleport-Vahzl
LevelMP ElementSkill
42100LightEnhancing
Effect
Teleports party members with the Vahzl gate crystal to Xarcabard

Barpetra
LevelMP ElementSkill
4340WindHealing
Effect
Enhances resistance against petrification for party members within an area of effect

Regen II
LevelMP ElementSkill
4436LightEnhancing
Effect
Heals 12 HP every 3 seconds

Flash
LevelMP ElementSkill
4525LightDivine
Effect
Temporarily blinds an enemy, greatly lowers its accuracy

Protect III
LevelMP ElementSkill
4746LightEnhancing
Effect
Enhances target's defense

Protectra III
LevelMP ElementSkill
4746LightEnhancing
Effect
Enhances defense for party members within an area of effect

Repose
LevelMP ElementSkill
4826LightDivine
Effect
Puts an enemy to sleep

Holy
LevelMP ElementSkill
50100LightDivine
Effect
Deals light elemental damage to an enemy

Curaga III
LevelMP ElementSkill
51180LightHealing
Effect
Restores HP of all party members within area of effect

Recall-Pashh
LevelMP ElementSkill
53125LightEnhancing
Effect
Teleports qualified party members within area of effect to Pashhow Marshlands

Recall-Meriph
LevelMP ElementSkill
53125LightEnhancing
Effect
Transports qualified party members within area of effect to the Meriphataud Mountains

Recall-Jugner
LevelMP ElementSkill
53125LightEnhancing
Effect
Teleports qualified party members within area of effect to Jugner Forest

Auspice
LevelMP ElementSkill
0NoneNone
Effect
Reduces TP dealt when striking an enemy for party members within area of effect. When cast upon a white mage for whom Afflatus Misery is activated, Auspice also adds light damage to initial attacks and bestows an accuracy bonus when target is missed

Reraise II
LevelMP ElementSkill
56150LightHealing
Effect
Grants the caster the effect of Raise II upon being KO'd

Raise II
LevelMP ElementSkill
56150LightHealing
Effect
Revives target from KO

Shellra III
LevelMP ElementSkill
5756Light
Effect
Large increase in magic defense for your group members

Shell III
LevelMP ElementSkill
5756LightEnhancing
Effect
Large Increase to target's magic defense

Cure V
LevelMP ElementSkill
61135LightHealing
Effect
Restores target's HP.

Esuna
LevelMP ElementSkill
610NoneEnhancing
Effect
Removes one enfeebling effect you have from yourself and party members within area of effect. Casting Esuna while Afflatus Misery is activated grants a bonus to the number and variety of enfeebling effects removed

Protectra IV
LevelMP ElementSkill
6365LightEnhancing
Effect
Enhances defense for party members within an area of effect

Protect IV
LevelMP ElementSkill
6365LightEnhancing
Effect
Single Enhances target's defense

Banish III
LevelMP ElementSkill
6596LightDivine
Effect
Single Deals light elemental damage to an enemy

Sacrifice
LevelMP ElementSkill
650NoneNone
Effect
Transfers one enfeebling effect from target party member to yourself. Casting Sacrifice while Afflatus Solace is activated grants a bonus to the number and variety of enfeebling effects transferred

Regen III
LevelMP ElementSkill
660LightEnhancing
Effect
Single Heals 18 HP every 3 seconds

Shellra IV
LevelMP ElementSkill
6856LightEnhancing
Effect
Very Large increase in magic defense for your group members

Shell IV
LevelMP ElementSkill
6856LightEnhancing
Effect
Very Large Increase to target's magic defense

Raise III
LevelMP ElementSkill
70150LightHealing
Effect
Revives target from KO

Reraise III
LevelMP ElementSkill
70150LightEnhancing
Effect
Grants you the effect of Raise III when you are KO'd.

Curaga IV
LevelMP ElementSkill
71260LightHealing
Effect
Restores HP of all party members within area of effect

Protectra V
LevelMP ElementSkill
7584LightEnhancing
Effect
Obtained with Merit Points. Enhances defense for party members within area of effect.

Shellra V
LevelMP ElementSkill
7596LightNone
Effect
Obtained with Merit Points. Enhances magical defense for party members within range

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