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Advent Children

Ranger

  1. Combat Skills
  2. Magic Skills
  3. Active Abilities
  4. Passive Abilities

Ranged combat is what Rangers excel in. They can deal heavy damage from a long distance, protecting them from close ranged attacks, they can use bows and guns to great effect. However Rangers require masses of gil to be at their optimun and turn out to be the most expensive class in the whole game.

Available Combat Skills

These are Combat Skills which are obtainable by the Bard
SwordArchery
MarksmanshipClub
DaggerThrowing
Evasion 

Available Magic Skills

These are Magic Skills which are obtainable by the Bard
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Active Abilitites

Unlike Passive abilities these abilities must be cast in order to have any effect. They also have a duration in which they will work and a recharge time, which you have to wait before you can use it again

Eagle Eye
LevelDurationRecharge
1--2 Hours
Effect
Triples current bow and arrow damage


Sharpshooter
LevelDurationRecharge
11 Min5 Mins
Effect
Increases arrow accuracy


Scan
LevelDurationRecharge
51 Min5 Mins
Effect
Ability to see monsters on the map in a certain radius


Scavenger
LevelDurationRecharge
10--5 Mins
Effect
Find items on the ground


Camouflage
LevelDurationRecharge
20--5 Min
Effect
Blend with your surroundings to lose your enemy


Continuous Shot
LevelDurationRecharge
30--5 Mins
Effect
Fire shots continuously until one misses the target


Shadow Sewing
LevelDurationRecharge
40--5 Mins
Effect
Bind a target in place.


Passive Abilitites

Once learnt, these abilities become automatic meaning what ever you do (whilst still having this Job) the bonuses of learning these abilities will stay with you.

Wide Scan
Level1
EffectScans the area for monsters, revealing them on the map.


Alertness
Level5
EffectLess likely to be attacked by aggressive creatures.


Accuracy Bonus I
Level10
EffectImproves accuracy of physical attacks.


Rapid Shot
Level15
EffectOccasionally reduces ranged attack delay.


Resist Poison I
Level20
EffectIncreased Resistance to Poison.


Accuracy Bonus II
Level30
EffectFurther improves accuracy of physical attacks.


Resist Poison II
Level40
EffectIncreased Resistance to Poison.


Accuracy Bonus III
Level50
EffectFurther improves accuracy of physical attacks.


Resist Poison III
Level60
EffectIncreased Resistance to Poison.


Accuracy Bonus IV
Level70
EffectFurther improves accuracy of physical attacks.


Snapshot
Level75
EffectObtained with Merit Points. Reduces delay for ranged attacks


Recycle
Level75
EffectObtained with Merit Points. Occasionally allows ranged attacks without consuming amunition


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