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Advent Children

Paladin

  1. Combat Skills
  2. Magic Skills
  3. Active Abilities
  4. Passive Abilities
  5. Spells

The White Mage is one of the most important classes to have in a party. Battling tough enemies without a healer is a very tough task.

Available Combat Skills

These are Combat Skills which are obtainable by the Bard
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Available Magic Skills

These are Magic Skills which are obtainable by the Bard
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Active Abilitites

Unlike Passive abilities these abilities must be cast in order to have any effect. They also have a duration in which they will work and a recharge time, which you have to wait before you can use it again

Invincible
LevelDurationRecharge
130 Secs2 Hours
Effect
Become immune to physical damage


Holy Circle
LevelDurationRecharge
530 Mins5 Mins
Effect
Increases defense against undead for party members in AoE


Shield Bash
LevelDurationRecharge
15--5 Min
Effect
A shield attack that can stun the target


Sentinel
LevelDurationRecharge
3030 Secs5 Mins
Effect
Increases defence


Cover
LevelDurationRecharge
3520 Secs5 Mins
Effect
Take damage for an ally


Passive Abilitites

Once learnt, these abilities become automatic meaning what ever you do (whilst still having this Job) the bonuses of learning these abilities will stay with you.

Undead Killer
Level5
EffectIncreases damage against undead


Defense Bonus
Level10
EffectIncreases physical defense


Resist Sleep
Level20
EffectIncreases resistance against sleep


Defense Bonus II
Level30
EffectIncreases physical defense


Resist Sleep II
Level40
EffectIncreases resistance against sleep


Defense Bonus III
Level50
EffectIncreases physical defense


Spells

Like most previous FF's, magic will consume MP, and also like previous FF's, most magic has an element assigned to it.
However, magic in FFXI also have a 'Skill' which is the type of action it will perform, whether it be Elemental, Healing or Enhancing.

Cure
LevelMPRechargeMP
58LightHealing
Effect
Heals the target


Banish
LevelMPRechargeMP
715LightDivine
Effect
Deals light elemental damage


Protect
LevelMPRechargeMP
109LightEnhancing
Effect
Increases target's defence


Cure II
LevelMPRechargeMP
1724LightHealing
Effect
Heals the target


Shell
LevelMPRechargeMP
2018LightEnhancing
Effect
Increases target's magic defence


Cure III
LevelMPRechargeMP
3046LightHealing
Effect
Heals the target


Protect II
LevelMPRechargeMP
3028LightEnhancing
Effect
Increases target's defence


Banish II
LevelMPRechargeMP
3457LightDivine
Effect
Deals light elemental damage


Shell II
LevelMPRechargeMP
4037LightEnhancing
Effect
Increases target's magic defence


Protect III
LevelMPRechargeMP
5046LightEnhancing
Effect
Increases target's defence


Cure IV
LevelMPRechargeMP
5596Light
Effect
Heals the target


Holy
LevelMPRechargeMP
55100LightDivine
Effect
Instant Deals holy damage


Shell III
LevelMPRechargeMP
6056LightEnhancing
Effect
Increases target's magic defence


Banish III
LevelMPRechargeMP
61127LightDivine
Effect
Instant Deals light elemental damage


Protect IV
LevelMPRechargeMP
7065LightEnhancing
Effect
Instant Increases target's defence


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