Paladin
- Combat Skills
- Magic Skills
- Active Abilities
- Passive Abilities
- Spells
The White Mage is one of the most important classes to have in a party. Battling tough enemies without a healer is a very tough task.
Available Combat Skills
| These are Combat Skills which are obtainable by the Bard |
| -- |
Available Magic Skills
| These are Magic Skills which are obtainable by the Bard |
| --- |
Active Abilitites
Unlike Passive abilities these abilities must be cast in order to have any effect.
They also have a duration in which they will work and a recharge time, which you have to wait before you can use it again
| Invincible |
| Level | Duration | Recharge |
| 1 | 30 Secs | 2 Hours |
| Effect |
| Become immune to physical damage |
| Holy Circle |
| Level | Duration | Recharge |
| 5 | 30 Mins | 5 Mins |
| Effect |
| Increases defense against undead for party members in AoE |
| Shield Bash |
| Level | Duration | Recharge |
| 15 | -- | 5 Min |
| Effect |
| A shield attack that can stun the target |
| Sentinel |
| Level | Duration | Recharge |
| 30 | 30 Secs | 5 Mins |
| Effect |
| Increases defence |
| Cover |
| Level | Duration | Recharge |
| 35 | 20 Secs | 5 Mins |
| Effect |
| Take damage for an ally |
Passive Abilitites
Once learnt, these abilities become automatic meaning what ever you do (whilst still having this Job) the bonuses of learning these abilities will stay with you.
| Undead Killer |
| Level | 5 |
| Effect | Increases damage against undead |
| Defense Bonus |
| Level | 10 |
| Effect | Increases physical defense |
| Resist Sleep |
| Level | 20 |
| Effect | Increases resistance against sleep |
| Defense Bonus II |
| Level | 30 |
| Effect | Increases physical defense |
| Resist Sleep II |
| Level | 40 |
| Effect | Increases resistance against sleep |
| Defense Bonus III |
| Level | 50 |
| Effect | Increases physical defense |
Spells
Like most previous FF's, magic will consume MP, and also like previous FF's, most magic has an element assigned to it.
However, magic in FFXI also have a 'Skill' which is the type of action it will perform, whether it be Elemental, Healing or Enhancing.
| Cure |
| Level | MP | Recharge | MP |
| 5 | 8 | Light | Healing |
| Effect |
| Heals the target |
| Banish |
| Level | MP | Recharge | MP |
| 7 | 15 | Light | Divine |
| Effect |
| Deals light elemental damage |
| Protect |
| Level | MP | Recharge | MP |
| 10 | 9 | Light | Enhancing |
| Effect |
| Increases target's defence |
| Cure II |
| Level | MP | Recharge | MP |
| 17 | 24 | Light | Healing |
| Effect |
| Heals the target |
| Shell |
| Level | MP | Recharge | MP |
| 20 | 18 | Light | Enhancing |
| Effect |
| Increases target's magic defence |
| Cure III |
| Level | MP | Recharge | MP |
| 30 | 46 | Light | Healing |
| Effect |
| Heals the target |
| Protect II |
| Level | MP | Recharge | MP |
| 30 | 28 | Light | Enhancing |
| Effect |
| Increases target's defence |
| Banish II |
| Level | MP | Recharge | MP |
| 34 | 57 | Light | Divine |
| Effect |
| Deals light elemental damage |
| Shell II |
| Level | MP | Recharge | MP |
| 40 | 37 | Light | Enhancing |
| Effect |
| Increases target's magic defence |
| Protect III |
| Level | MP | Recharge | MP |
| 50 | 46 | Light | Enhancing |
| Effect |
| Increases target's defence |
| Cure IV |
| Level | MP | Recharge | MP |
| 55 | 96 | Light | |
| Effect |
| Heals the target |
| Holy |
| Level | MP | Recharge | MP |
| 55 | 100 | Light | Divine |
| Effect |
| Instant Deals holy damage |
| Shell III |
| Level | MP | Recharge | MP |
| 60 | 56 | Light | Enhancing |
| Effect |
| Increases target's magic defence |
| Banish III |
| Level | MP | Recharge | MP |
| 61 | 127 | Light | Divine |
| Effect |
| Instant Deals light elemental damage |
| Protect IV |
| Level | MP | Recharge | MP |
| 70 | 65 | Light | Enhancing |
| Effect |
| Instant Increases target's defence |