Final Fantasy XI - Dark Knight Job Guide - Active Abilities
Unlike Passive abilities these abilities must be cast in order to have any effect.
They also have a duration in which they will work and a recharge time, which you have to wait before you can use it again
Blood Weapon
Level
Duration
Recharge
1
30 Secs
2 Hours
Effect
Physical attacks drain HP from enemy
Arcane Circle
Level
Duration
Recharge
5
3 Mins
5 Mins
Effect
Resistance against Arcana to party members in AoE
Last Resort
Level
Duration
Recharge
15
30 Secs
5 Mins
Effect
Increases attack and decreases defence.
Weapon Bash
Level
Duration
Recharge
20
N/A
5 Mins
Effect
Stuns enemy with attack. A 2-handed weapon is required