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| Final Fantasy X - How To? Sphere Grid |
| 1: Sphere Level |
| The S. Lvl indicates the number of steps you can still take on the Sphere Grid. |
| 2: Current Character |
| This is the character you've selected. |
| 3: Marking Circle |
| Move this cursor if, for eample, you want to set a new target for your character. |
| 4: Current Position |
| Shows the Node that your character is currently occupying. |
You'll need Spheres to activate the nodes and unlock the relevant abilities/attributes. If Key Locks are blocking your way, you'll need the rare Key Sphere which allows one of your heroes to penetrate another character's sectors and learn completely new abilities. Spheres can be obtained by defeating (or bribing) monsters, talking to people or rummaging around in treasure chests. There are many different types of Spheres which have different effects on the Grid!
| Red | Activates/Increases |
| Ability Sphere | Abilities |
| Furtune Sphere | Luck |
| Mana Sphere | MP, Magic, Magic Defence |
| Power Sphere | HP, Strength, Defence |
| Speed Sphere | Agility, Evasion, Accuracy |
| Yellow | Activates |
| Attribute Sphere | Attribute-increasing Node already activated by another character. |
| Blk Magic Sphere | Black Magic Ability Node already activated by another character. |
| Master Sphere | Any Mode, regardless of location and activation. |
| Skill Sphere | Skill Node already activated by another character. |
| Special Sphere | Special Ability Node already activated by another character. |
| Wht Magic Sphere | White Magic Node already activated by another character. |
| Black | Opens |
| Lv. 1 Key Sphere | Lv 1 Key Lock. |
| Lv. 2 Key Sphere | Lv 2 Key Lock. |
| Lv. 3 Key Sphere | Lv 3 Key Lock. |
| Lv. 4 Key Sphere | Lv 4 Key Lock. |
| Purple | Converts empty Nodes into |
| Accuracy Sphere | Accuracy +4. |
| Agility Sphere | Agility +4. |
| Defence Sphere | Defence +4. |
| Evasion Sphere | Evasion +4. |
| HP Sphere | HP +300. |
| Luck Sphere | Luck +4. |
| Magic Def Sphere Sphere | Magic Def +4. |
| Magic Sphere | Magic +4. |
| MP Sphere | MP +40. |
| Strength Sphere | Strength +4. |
| Blue | Clears |
| Clear Sphere | Node which has already been activated. |
| Pale Purple | Clears |
| Friend Sphere | Node on which another character is located. |
| Return Sphere | Any Node already activated by the current character. |
| Teleport Sphere | Any Node already activated by another character. |
| Warp Sphere | Any Node. |
Developing your character on the Sphere Grid
| 1st Step |
| Your characters will gain Ability Points (AP) at the end of a victorious battle. You may also gain spheres which are occasionally left by the enemy. Ability Points Increase a character's Sphere Level. |
| 2nd Step |
| Go to the Main Menu, select the Sphere Grid option by pressing [X] and then select a character. |
| 3rd Step |
| You will be shown the Sphere Grid for the selected character. You ca use [L2] and [R2] to tilt the Grid and zoom in by pressing [Select]. |
| 4th Step |
| Press [X], from the resulting options, chose Move to move your character; you will see that accessible Nodes are highlighted. You can enter one new field per Sphere Level, or you can cross four activated fields. Press [X] to confirm your decision. |
| 5th Step |
| If you are on or directly beside a Node which has yet to tbe activated, press [X]. Now select Use in the new window. Another window will open, displaying a list of your Spheres. The available Spheres are highlighted in white. You can use certain Spheres to transform empty Node fields into activated ones, whereas others can be used to activate non-adjacent Nodes. |
| 6th Step |
| Select a Sphere type. Press [X] to confirm your decision or [Cirlce] to cancel. |
| 7th Step |
| The Node field has activated and your character has learnt a new ability or increasd an attribute. You'll new see a small coloured mark next to the field. Either continue or press [Triangle] to view your character's Status. You can use [L1] and [R1] to switch to other characters or press [Circle] to return to the main menu. |
Colours on the Sphere Grid
At the start of the game, some Nodes will not be activated and are therefore grey. A Node will light up once it has been activated. However if you switch to another character, the field will be grey again, since it has not yet been activated by the relevant character. Each Node has seven small squares arranged around it. If one of these lights up, you'll be able to see which character has already activated the node in question. The following colour code is used to denote the various characters:
| Tidus |
Yuna |
Auron |
Kimahri |
Wakka |
Lulu |
Rikku |
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Nodes and Spheres
You'll need Spheres to activate Nodes as you come across them, even if they've already been activated by another character. The increase increments will remain the same. However, if the Node was originally activated by a Purple Sphere, the increase will always be 4 attribute points, 300 HP or 40 MP.
| Symbol |
Node |
Spheres required |
Spheres if already activated |
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HP |
Power |
Attribute |
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Strength |
Power |
Attribute |
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Defence |
Power |
Attribute |
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MP |
Mana |
Attribute |
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Magic |
Mana |
Attribute |
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Magic Defence |
Mana |
Attribute |
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Agility |
Speed |
Attribute |
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Evasion |
Speed |
Attribute |
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Accuracy |
Speed |
Attribute |
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Luck |
Fortune |
Attribute |
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Ability |
Skill |
Attribute |
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Special AbilityP |
Ability |
Special |
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White Magic |
Ability |
Wht Magic |
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Black Magic |
Ability |
Blk Magic |
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Lv. 1 Lock |
Lv. 1 Key |
-- |
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Lv. 2 Lock |
Lv. 2 Key |
-- |
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Lv. 3 Lock |
Lv. 3 Key |
-- |
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Lv. 4 Lock |
Lv. 4 Key |
-- |
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-- |
-- |
-- |
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Last Updated Wednesday, September 6th, 2006
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