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| Final Fantasy X - Cheats / Hints / Tips |
In-game reset:
Press L1 + L2 + R1 + R2 + Start + Select during game play.
Hint: Easy full Overdrive:
Activate the tutorial console and select "Fiend
Info". As the battle goes on, call an Aeon. When the Overdrive
gauge is full, use an attack other than the Overdrive. After the
battle ends, you Overdrive gauge will be full.
Go to Monster Arena in the Calm Lands. Buy weapons with the Capture
ability. Capture all monsters from all areas, then go back to
the arena and talk to the man. He will give you a lot of items,
then he will say that he has created a monster. He will ask if
you want to fight it for free. Answer "Yes". The monster
is called Catastrophe. When you fight, it will release an attack
called Poison Breath. It will do over 10,000 damage and all of
your characters that are fighting will die. However, your Overdrive
will either be full or very close to being full.
Hint: Easy Aeon healing:
Instead of bothering to have one of your Aeons learn
any of the cure spells, try this. For the elemental Aeons (Ifrit,
Shiva, Ixion, etc.), try using a spell that corresponds with their
element (Ifrit: Fire, Shiva: Blizzard, Ixion: Thunder). This heals
them much more than if you did any cure spell You can also try
the advanced spells (Fira, Blizzara, etc.).
Hint: Aeons and legendary weapons:
Although it may seem as if your legendary weapons are
weak and useless, get all of them and your Aeons will have a normal
attack of 9999.
Hint: Quick healing and restoration:
Every time you save the game at a save point, it will
completely heal all the party members, revive all summons and
completely heal MP.
Hint: Low MP spells:
Equip items with the one MP ability and Magic Booster.
This makes each spell cast cost one MP, and Magic Booster makes
the damage x1.5 for double the MP. Then, double cast these spells
for a cost of only 4 MP.
If you do not have 1 MP or Half MP abilities, use the following
trick to use considerably less MP for maximum damage. Have one
person with Doublecast and Ultima, and everyone (including the
one with Doublecast and Ultima) with Copycat. Doublecast Ultima
(180 MP), then have everybody use Copycat (28 MP). After the first
180 MP, it will only cost 28 MP to Doublecast Ultima.
Hint: Hidden ending:
After defeating Yu Yevon and the FMV sequence begins,
allow all the credits to complete. You will see spirits start
to gather, like the orbs before Jecht and it will show Tidus swimming
to the top of the lake Yuna was looking towards at the end.
Hint: Speak perfect Al Bhed at the start:
Play through and collect all the Al Bhed Primers, then
save the game. Start a new game. At the point where Tidus first
arrives in Spira, he is in the water with a bird on it. When he
can move, swim over to the left of the screen. Over on that side
is an Al Bhed Compilation Sphere. Make sure that you have the
same memory card in that your first game was saved to. Touch the
sphere and have it compile the Al Bhed dictionary. Check your
key items. You will now find that you have every single Al Bhed
Primer that you found in your first game.
If you found all 26
of them, you will be speaking perfect Al Bhed, even before meeting
Rikku for the first time. Note: If this is done, all the Al Bhed
Primers will disappear from the "new" game, as you will
already have them. Also, you can roam and get every single Primer
in the game except for XXII, which is in the Temple Of Bevelle
-- If you did not get it the first time around, you will have
to wait until you can get it in the second game. All other Primers
can be found at any time in the game.
Hint: Defeating Behemoth Kings:
If you have a weapon with "Capture" equipped
and manage to use it in the finishing hit, the Behemoth King will
not do his "Meteor" counter-attack before dying. Note:
Also add the "Sensor" ability to the same weapon too.
Hint: Defeating Cactuars:
Provoke Cactuars them with Tidus, then attack with
Wakka. If Wakka is not strong enough to kill the Cactuar with
one hit, you will probably have to revive Tidus.
Hint: Defeating the Crawler Machina:
Make sure that Rikku's Overdrive gauge is almost full
and you have an Arctic Wind equipped. Have Auron, Rikku, and any
other character out on the battlefield. Do not destroy the Magic
Blocker that the Machina sends out. That prevents the Machina
from using Mana Beam. Instead, have Rikku steal from the Machina
to get a Lunar Curtain. Have the next two characters in your party
attack. When Rikku's overdrive gauge is full, have her mix the
Arctic Wind and the Lunar Curtain. This will cast Haste and Shell
on your party. It also puts a shield around you. Also, your party
will regain health after you are attacked by the Machina.
Hint: Defeating Bosses:
Get all your Aeons' Overdrives character's Overdrives
up before battle. When you enter the battle, let everyone hit
once with their Overdrive (so at the end they all get experience)
and let Yuna summon her Aeons and use their Overdrives. Try using
Yuna's Overdrive "Grand Summon" and summon your best
Aeon. You can use two Overdrives with hem if you charged them
up.
To defeat almost any Boss in the game, go through the Monster
Arena side quest until the man gives you 60 (99?) Gambler's Spirits.
Next, build up your characters' Overdrives. With a party that
includes Tidus, Rikku, and Yuna, go into a battle. Usually Rikku
will go first -- have her use Overdrive: Mix and combine two Gambler's
Spirits. This casts Trio of 9999 (makes the next time the character
attacks to do 9999 damage). Then, use Tidus and his second Overdrive.
Since you cast Trio of 9999, all six of Tidus' attacks will do
9999 damage for a grand total of 59,994. Next, have Yuna Grand
Summon a strong Aeon (Anema, Magus Sisters, Bahamut) and they
should do about 30,000 damage for a grand total about 90,000.
This should kill any Boss except for Omega Weapon, and the second
form of Braska's final Aeon. For even more damage, make sure all
of your Aeons are also at Overdrive.
Hint: Defeating enemies that use Reflect:
Have a party member cast Reflect on another party member.
Then, just use an attack spell on that person. For example, when
you are fighting an enemy with Reflect, to attack that creature
with magic first use Reflect on Tidus with Yuna. On the next move,
use Thundaga on Tidus. It will reflect to the enemy and will not
be reflected back.
Hint: Easy win:
Use Zombie, then Phoenix Down (or the potion that heals
you completely) on the enemy.
Hint: Easy gil:
Collect all the Al Bhed Primers throughout the game.
When this is completed, talk to Rin on the airship. Tidus will
have a conversation with him in Al Bhed and will then receive
99 Underdog's Secrets. You can use 30 to add the Double Overdrive
ability to a weapon, or they can be sold for 5,000 gil each.
Hint: Increase damage:
When in battle, choose the Attack command. When your
character is just about to strike, tap R1. A small explosion
will appear on the enemy and the damage will be twice the amount
usually done.
Throughout the game you will acquire Black Magic Spheres. Save
them until Lulu has learned her top elemental spells, when Kimari
learns Ultima, and when Wakka gets close enough to Flare to learn
it. You will need a total of six Black Magic Spheres. Teach Ultima,
then Flare, then the elemental spells to Yuna. When she powers
up her Nirvana, she can use Ultima and do at least 18,000 HP worth
of damage to each enemy for only 1 MP. If you want even more damage,
have her learn Doublecast with a Skill Sphere obtainable from
enemies in the Omega Ruins. Holy also works well after Yuna powers
up her Nirvana. This is effective because Yuna's magic power is
double that of Lulu.
Hint: Potions:
At the very beginning of the game, as you head down
the long road to get to the Blitzball stadium, talk to the girl
running around who talks about tickets more than once. Eventually
she will say that tickets are sold out, and will ask if you can
get tickets for her. Tell her you can, and she will reward you
with two Potions.
Near the start of the game, when you get on the S.S. Liki after
getting Yuna, you should be able to explore the ship for a little
bit. When you get to walk around, go downstairs. A man will talk
to you about your clothes. After he is done talking, go to the
only open room (on the left side) in the hallway. You should see
a seasick man with his head out the window. On the far right of
the screen, you should see a suitcase similar to the one Yuna
was going to bring on the boat. Go up to it and press X
to kick it. You will receive a Potion. Keep kicking it to get
about fifteen free Potions.
Hint: Items:
After your ship docks at the first town (the one torn
apart by Sin), proceed through the intermission sequence with
Yuna, and you will find yourself in a hut. Exit the hut, and proceed
to the left side of the screen. You will see a child on a pile
of rubble. Press X near the child to rescue her before
the rubble collapses. Proceed to the hut at the top right of the
current screen for a free item from the chest.
Hint: Hidden locations:
There are several hidden locations on the world map
that you can find by selecting specific coordinates while aboard
the airship. Move the pointer to the approximate coordinates and
press X to search that region.
| Location |
X coordinate
| Y coordinate
|
| Baaj Temple | 11-16
| 57-63 |
| Sanubia Desert | 12-16
| 41-45 |
| Besaid falls | 29-32
| 73-76 |
| Mi'ihen Ruins | 33-36
| 55-60 |
| Battle Site | 39-43
| 55-60 |
| Omega Ruins | 69-75
| 33-38 |
Hint: Revisiting temples:
After defeating Seymour 3, go to the Farplanes in Guadosalam
and talk to the leader. He will not say anything relevant to the
temples, but you will be able to go back in them. You cannot go
back to Beville, but it is not necessary to go there to get Anima.
Hint: Airship passwords:
There are hidden locations accessible by using the
"Input" feature found in the airship command list. All
passwords are case-sensitive.
GODHAND
VICTORIOUS
MURASAME
AL BHED
Hint: No Encounter:
To find the No Encounter easily, capture a Ghost where
you get the Yojimbo. Then, go the man in the Calm Lands. Find
the Ghost and fight him until you get the No Encounter.
Hint: Quicker party:
If you have your three faster characters in your battle
party formation, you will always get your initial turns faster.
Then, just switch them out for slower characters, allowing them
to go instead.
Hint: Staying alive:
Keep Yuna out of a battle. When someone is about to
die, use white magic Cure and they will have full health. Or,
use Ifrit and you can heal yourself by using the fire attack on
yourself.
Hint: Get other people on Blitzball team:>
To get other people on your Blitzball team press Square
while facing someone. If they play, it will show their stats.
Shin them up for as many games as you want. Note: This costs money.
Hint: Better Blitzball players:
If you are bad at Blitzball, keep playing until a good
team fires one of their players. Then, go to the team and find
the player that they fired and hire him.
Hint: Blitzball team locations:
Here are the original locations for the six Blitzball
teams:
Luca Goers: Dock #3, Luca
Ronso Fangs: Dock #4, Luca
Al Bhed Psyches: Airship Engine Room
Besaid Aurochs: Right Locker Room, Luca
Guado Glories: Guadosalam
Kilika Beasts: Kilika
Hint: Wake up sleeping Blitzball players:
If any of your players have been put to sleep by a
nap tackle, change your strategy and they will automatically wake
up without you having to lose the ball by throwing it at them.
For example, if Tidus is put to sleep by a nap tackle and your
current strategy is Normal Attack, switch to Left Attack and he
will wake up.
Hint: Easy Blitzball win:
After the gaining control of the airship, scout Brother
(the man flying it). Put him on you team for as many games as
you can afford. He is very fast and will be a good player to have
on your team. Also have Tidus and another good shooter and put
them in your RF and LF positions. Have Brother be your MF. The
rest of the positions do not matter. When your team gets the ball,
give it to Brother.
Dribble in with him and go around all of the
defenders. If you get close enough, the defenders will follow
you. Since Brother is so fast dribbling in, get all defenders
on you, and dribble the opposite direction to the goal your team
is guarding. If all defenders follow you, should be able to get
away from the defenders enough so you can have an open pass down
the other half of the sphere. Pass it to one of the open players
down the sphere.
If Tidus has the Sphere or Jecht Shot, give it
to him or someone else that is open. Once you pass it, dribble
down with the player who received the pass. You should have an
open shot. Take it at point blank range, since it is very possible
to do that. You should score most of the time. Continue this to
rack up points and the game should be no problem. If you just
want to waste down the clock, give the ball to Brother and just
run around. No one should be able to catch him. Note: This trick
works the best when playing the Ronso Fangs.
Hint: Bonus Blitzball items:
At the end of a season or tournament in Blitzball,
if two or more of your players are tied for the lead in scoring,
you will receive an item for each of them. For example, if Tidus
and Wakka both finish a tournament with four goals each The prize
for leading scorer is a Return Sphere. You will receive a Return
Sphere for both Wakka and Tidus, giving you two of them.
Hint: Recommended Blitzball players:
Jumal: Goalie (Sitting on a bench in Luca)
Ropp: LD or RD (Clerk in AlBhed shop on Mi'Hen highroad)
Kyou: LD or RD (Djose temple - crusader with red and blue)
Wakka: LF, RF or MF (on Airship after Zanarkand)
Tidus: LF, RF or MF
Wedge: LF, RF or MF (Guarding door into Luca stadium)
Tidus: RF
Vilucha: LF (Besaid Village-House )
Letty: MF (Luca Stadium, Aurochs Locker Room)
Vuroja: LD (Kilika Port, Docks)
Jassu: RD (Luca Stadium, Aurochs' Locker Room)
Nimrook: GL (Airship, Corridor)
Note: You will have to wait for some players to be released from
certain teams and need a lot money to get them.
Hint: Mastering the Jecht Shot:
When you are on the ship about to go to Luca and ready
to practice it, do not do it when it the game displays the directional
arrows. Instead, do it when the sentences from Jecht appear on
the screen. For example, when the voice of Jecht says "You're
never gonna make it kid" on the bottom right corner of the
screen, press Left Analog-stick Right then X
and it will disappear. There are a total of eleven sentences that
he says. Keep resetting it until you master it.
Hint: Easy captures:
Later in the game, when every monster is basically
a mini-boss, have two magic casters with the One AP Cost and Break
Damage Limit abilities use Doublecast Demi. Then, have your most
heavy hitting character with a Capture weapon enter and finish
them off.
Hint: Easy AP:
This trick requires a Friend Sphere or Teleport Sphere
and Rikku on your team. Use a Teleport Sphere or a Friend Sphere
to get to where Rikku starts out on the Sphere Grid. Because she
starts out with such low HP, the sphere grid has to give her a
lot of HP Spheres. Getting other characters there will add at
least 1000 HP.
Collect some Doors Of Tomorrow, either from the first weapon in
the Omega Ruins or from the Battle Arena by capturing enemies.
Then, gain the ability Overdrive -> AP. Return to the Battle
Arena and choose the character who has the weapon with that skill.
It is best to have three characters with it for easier levels
and to save time. Set the character's Overdrive mode to "Comrade"
then choose to fight a King Cactaur. Note: You must have captured
all the enemies from the Thunder Plains in order to unlock King
Cactaur. In the battle the King Cactaur will use either 10,000
Needles or 99,999 Needles (better). Keep using Phoenix Downs or
a Life spell to bring back the character he kills. He will eventually
run away and the battle will end with your characters sometimes
gaining anywhere from 10 to 20 levels depending on how long the
battle lasted and how many times King Cactaur used his attacks.
Hint: Easy Sphere levels:
Catch all the monsters in the Calm Lands and then get
the Chimerageist at the Monster Arena and fight it multiple times.
Along with normal levels, you will get Return Spheres. Go to the
Sphere Grid and use Return Spheres to go to an already activated
Sphere with an un-activated one next to it. Activate it and use
the Return Spheres to move to it. Repeat this to get as many as
desired and keep fighting Chimerageist to get more Spheres and
Dark Matter.
Hint: Exceed Max Damage:
With this ability equipped on your weapon, you can
hit for a maximum of 99,999 instead of only 9,999. You need 60
Dark Matter. You can win these from many of the special battle
fights at the Monster Trainer. When you equip this ability on
a weapon, the name of the weapon changes as well.
Hint: Exceed Max HP:
This ability equipped in your armor will allow you
to have more than 9,999 HP. It is very difficult to raise your
HP very far past 9,999, even if you use the additional abilities
of HP +30% and similar methods. To gain the Exceed Max HP ability,
you need 30 Wings Of Heaven. To gain these items, use the Wairu
(Bribe) command. If you bribe the Maruboru in Nagi Plains/Calm
Lands and pay the 540,000 gil, he will leave behind two to four
Wings of Heaven. You also can get 30 of them for capturing 10
of every enemy for one area of the game.
Hint: Break HP Limit:
Get the airship (after the battle with Yunalesca),
go to search and enter the coordinates for the Omega Ruins(X:
74, Y: 36). Make your way through the ruins until you fight Omega
Weapon's shadow. Then, go to the little transporter in front of
you. It will take you to another world. Fight your way to the
purple light. Having Tidus's Calabolg at maximum power is recommended.
It will defeat Omega Weapon's true form quickly. After the battle,
you will receive the Genji Sheild. It has the Break HP Limit,
which will allow you to surpass 9999 HP.
Hint: Easy Wings To Discovery:
To get 60 Wings To Discovery without bribing Malabro
or Great Malabro, first capture all the monsters in Mt. Gagazet.
Then, capture all the monsters in the Calm Lands. Go to the Monster
Arena Trainer and talk to him once. Do not fight the arena creation.
A chest containing Yuna's best weapon will drop down . Open it,
then talk to the trainer again. Do not fight the arena creation.
He will give you some items. Talk to him again for the 60 Wings
To Discovery. If he does not give it to you, keep talking to him
until he does.
Hint: Tidus: Easy experience:
To get Tidus to level up faster, get his double AP
weapon which is located in Sanubia Desert (12-16, 41-45). With
this weapon, you will be able to level up faster and can get to
the ability that you want to learn.
Hint: Tidus: Get Blitzace sooner:
Get Tidus the Overdrive victor, so that every five
battles you win you can use an Overdrive. Fight somewhere you
know you can win battles quickly to charge the Overdrive up. Use
the Overdrive enough times to get Blitzace.
Hint: Wakka: Overdrive:
Wakka's Overdrive is Slots. When the screen appears,
press X and get three of the same colored circles.
The power of Wakka's Overdrive does not depend on the color of
the slot he gets. It is based on elemental damage: yellow for
lighting, blue for water, red for fire, and white for ice.
Hint: Best place to train:
The best place to train in is the Zanarkand Ruins-Cordor
area. This is because you get the same amount of AP from here
as from Omega Ruins even though they are weak enemies. The monsters
at Omega Ruins are more difficult.
Hint: Easier Chocobo handling:
Hold L1 + L2 + R1 + R2
and your Chocobo will be easier to steer.
Hint: Besaid Island Village: Energy Burst:
Go to the first building on the left. There is a dog
inside. Talk to it to get Valefor's second Overdrive, Energy Burst.
Hint: Bickanel Island: Cactaur games:
Go to Bickanel Island. Go to the farthest screen right
before home. There is a stone similar to the ones in the Thunder
Plains. Talk to it and it will tell you to find a Cactaur and
then another. There are ten in all. When you play their games,
try to catch them then use magic on it when you fight it. Do not
hit it with physical attacks -- it will dodge them.
Hint: Bickanel Island: Special items:
When you reach "Home" on Bikanel Island,
follow Rikku down to the corridor. Do not go through the door
on your left until you have gotten the items. First, go to the
right and you will find an seemingly empty hall. Go up to get
the first treasure, six Al Bhed potions.
Come down and go to the
right some more and to find two doors on your right. You cannot
go through the malfunctioned door. Your only choice is the other
door. Before going inside, get the Al Bhed Primer in the corner
just beside the door. Go inside and defeat the Guado Guard and
Chimeras.
There are two treasures there (one is hidden). First,
go to the one that you can see. It will ask for a combination
and give you hints on what the numbers are. Next, find the hidden
one, just beside the flames on the ground. It will ask a series
of questions.
For the first question, "Are You Al Bhed?",
select the third choice. The second question is "Name the
son of the Al Bhed leader". Answer "Brother". The
third question is "On what island do the Al Bhed live?".
Chose "Bikanel Island". The last question is "What
is Al Bhed in Al Bhed". Choose the first choice to obtain
the treasure.
Next, go back up the steps and enter the room on
the left.
Fight the Guado Guard and Dual Horns to progress. The
first treasure box will say something about being the "Treasure
Chest of Dreams". Choosing an item is up to you. At the second
chest you will be asked to translate a series of words in Al Bhed.
Answer accordingly: Sorry (second to last choice); Wait (last
choice on second row); Pardon (second choice on second row).
Hint: Calm Lands: Easy AP:
In order to do the following trick, you must have the
airship, all of the Thunder Plain monsters, the Overdrive=AP ability
on your weapons, a lot of Phoenix Downs, the overdrive mode on
"Stoic" or "Comrade" (or you will not get
the experience), and Auto-Phoenix (recommended). Go to Calm Lands
and make sure you have your Overdrive=AP weapons on. Go over to
the arena, and play against Cactuar King (in Zone Conquer). When
the battle starts, immediately cast Hastega on your party. Cactuar
should make his first attack.
If not, have the character use a
move that will hit Cactuar King, and that character is set for
the battle. If Cactuar King attacked, use a Pheonix Down on whoever
died, then attack. Watch your timing -- If he has a turn immediately
after yours, fix anything you have to, but do not attack. This
will make this match very difficult, because he will kill two
characters.
Make sure your Limit setting is either on Stoic, or
Comrade, so his 100,000 damage translates into that much AP. Assuming
that you hit him with all the characters you want to gain levels,
continue to do a Phoenix Down, Guard, Phoenix Down, Guard, and
after you have had enough, you can run, you can kill him, or he
will run. You should have at least 100,000 AP after the battle.
After the battle, buy more Phoenix Downs, save, use levels, and
then do it again.
Hint: Calm Lands: Easy monster captures:
Find the Monster Arena owner. Buy a weapon from him.
Go and fight lots of Anacondours and steal 60 Petrify Grenades
from them. Customize the weapon with Stonestrike. Capture all
the monsters that you need in the Calm Lands. Talk to the Monster
Arena owner. He will give you a chest with Nirvana, Yuna's legendary
weapon. You cannot open it without the Celestial Mirror. Talk
to the man. He will give you 60 Farplane Winds. Customize your
weapon with these to get Deathstrike. Now almost any monster can
be captured in one move.
Hint: Chamber Of The Fayth: Items:
After Master Mika "leaves", fly back to every
Cloister Of Trials in the game, and make your way to the Chamber
Of The Fayth. Once there, you will get new intermission sequences
and at least four very rare and useful items in the treasure chests.
Hint: Djose Temple: Hidden treasure:
Solve the bottom floor as normal, then before going
to the next floor, go left and touch the glyph there to take the
Destruction Sphere. Take it to the next floor and put it in the
small column directly in front of you. A section will blow up.
Take the treasure, solve the rest of the puzzle, then go upstairs
to get the rest of the three treasures.
Hint: Kilika: Hidden items:
Go to Besaid Village at any point in the game. Then,
go to the bushes between the shop and Luzzu and Gatta's place.
Walk in the bushes and you will be in a small clearing. There
will be three treasure chests there, and a man who can give you
some items. To get there, use the airship or just go in when you
first visit Besaid.
Hint: Kilika Temple: Hidden treasure:
Solve the entire puzzle including the last door, but
do not go to the Chamber Of Fayth yet. Get the Destruction Sphere
and put it in the second (movable) altar. Step on the shiny spot
on the floor on the right side, then move the altar on top of
it. A section will blow up. Take the treasure, proceed to the
Chamber Of Fayth, and get the rest of the treasures.
Hint: Luca: View CGMs:
Go to Luca and go down. On the next screen go up and
talk to the man in red. Buy Movie Spheres, then talk to the receptionist
to view them.
Hint: Luca: Listen to music:
Go to Luca and go down. On the next screen go up and
talk to the man in blue. Buy Music Spheres, then talk to the receptionist
to listen to them.
Hint: Luca: Win first Blitzball game:
Use the following tactic to defeat the Luca Goers on
the first attempt. First, it is absolutely essential that Tidus
complete the Jecht Shot Challenge offered on the boat ride from
Kilika to Luca. This will give him the infamous Jecth Shot, which
is the most reliable way to beat the Luca Goners tough defense.
As the match begins, place Tidus in the front and place the other
players at the location of your choice. During the first half,
Tidus will be unable to use techs as his level is too low (and
the game gives no chance to set techs). Focus on keeping the ball
away from the Goers.
Make long passes in the Auroch's territory
to burn the clock, and be sure to have Tidus get plenty of time
on the ball passing and dribbling. Avoid shooting because the
Goers will have a good chance to score if they get the ball. At
half time, if Tidus has done enough ballhandling he will obtain
level 3. This allows him to set the Jecth Shot in his tech slot.
As the second half starts, hopefully you will have held the score
to 0-0 by passing between defenders.
Have Tidus break toward the
Luca goal with the ball. Swim him as close as possible (using
manual mode, watching the overhead map, and not the actual players).
If there are two or less defenders on him, break out the Jecht
Shot and the Luca Goers will be powerless to stop it. Keep in
mind you will only have the first three minutes of the second
half before Wakka is substituted back in.
If you are finding it
difficult to get Tidus to the goal with two or less defenders
(he must shoot from almost point-blank range due to his low level),
simply have a defender swim toward the Luca side and then swim
away toward the Aurochs territory to lure Luca's aggressive players
away from their goal.
Then, pass and attack. With these techniques
you should be able to bring home the big blue trophy (which you
will see Wakka carrying as he bids farewell to the Aurochs after
the game)/ For your efforts you will be rewarded with a Strength
Sphere, which will make the upcoming battles considerably easier.
The post-game reaction from Luca residents will be different as
well, after Tidus and crew upset their home team.
Hint: Luca: Another Jecht Shot chance:
If you missed the Jecht Shot the first time, after
you have defeated Yuunalesca and have the airship, go to Luca.
Take the regular ship that is in port. Once on it, go to the forward
deck and there will be a Blitz Ball there. Walk up to it and press
X. Note: You can also get the Wizard Ball on the ship by
counting the sea gulls (11 of them) and talking to the man on
the upper deck that is sitting down.
Hint: Macalania Woods: Celestial Mirror:
After obtaining the Cloudy Mirror in the Calm Lands,
get on the Airship and go to the Macalania Woods. Go straight
until you see a mother and son. Speak to them to find out that
the father is late. Go to the fork (where the guards are patrolling).
Take the north fork and you will see the father. Speak with him,
and he will run over to the rendezvous point. Go back and speak
to the couple, now without a son, until they mention the son being
gone. Look around for a sparkling path and go up. Locate the north
end of it (where a women was blocking it) and go to the plant
at the end. Press X to examine it, and it will charge the
Cloudy Mirror into its final form, the Celestial Mirror. The mirror
is needed to get the Ultimate Weapons.
Hint: Macalania woods: Double Overdrive for final weapons:
Go to the tree where you found the child of the missing
couple in the Macalania woods. After you have obtained a couple
Ultimate Weapons, go to that tree and press Action to upgrade
final weapons.
Hint: Macalania Temple: Easy experience:
Note: This trick requires a controller with an auto-fire
feature. When leaving the Macalania Temple, you are chased out
by a certain group. Set your cursor in the game configuration
to "Memory". Place Yuna in your party and set her up
on "Pray". Bring in at least one heavy hitter and set
him on "Attack". Choose the third member of the group
by simply selecting a person you would like to also level up.
After selecting your character's movements (avoid attacks with
MP Cost and do not use Item), set your controller to fire the
X repeatedly. The angry group will continue attacking while
the party gains experience. Your characters may not be strong
enough on your first pass through the temple, but it can be reached
again once you gain the airship, or reached on foot once on the
Calm Lands.
Hint: Macalania Temple Hidden treasure:
Solve the entire puzzle (three slabs of ice) then recognize
the three floors. The first floor is the one with the three big
ice slabs and the shiny object; the second is the big floor with
the three poles; and last is the small floor. Step on the shiny
object on the second floor, which should bring an altar to your
right. Take the Macalania Sphere and place it in the slot that
makes a ramp.
Then, go to the last floor and take the Glyph Sphere.
Bring it to the altar on the second floor and put it in. Go to
the first floor and step on the shiny object there, which will
make the altar appear to the left of the screen. Push it and watch.
Get the pink Destruction Sphere and go down to the last floor.
Insert the sphere in the slot you have not used and a treasure
box will appear. Get the treasure and go to the second floor.
At the three big altars, take out the Macalania Sphere from the
one to the left.
Put it in the slot to the far right to make a
big ice thing appear. Push the moving altar to the right, then
take the Macalania Sphere from the slot to the far right and put
it in the moving altar. Push it so it goes to the last floor.
At the last floor, push the altar right again to activate an ice
slab. Then on the second floor, take the Macalania Sphere and
put it in the left large altar. Then, go to the Chamber Of Fayth
and take the treasures located there.
Hint: Monster Arena: Keep items:
When fighting in the Monster Arena, even if you die,
you still keep any items you may have stolen.
Hint: Monster Arena: Easy Gil:
Have an attack that does at least 50,000 damage. Quick
Hit is recommended. Release One-eye in special contest by capturing
at least four of each species of One-eyes in all Spira. You can
get between 300,000 and 1,000,000 gil by defeating One-eye. Also,
sell the items he drops (such as those with Triple AP Auto-ability),
to get more.
Hint: Mt. Gagazet: Get a lot of Kimahri's skills:
When you are fighting Biran and Yenke on Mt. Gagazet,
just keep using Lancet on them until there is no more to steal.
Kimahri will have a lot more skills than before.
Hint: Omega Ruins Easy AP:
Find Omega Weapon (this can also be done with Ultima
Weapon). Have Rikku Mug from him and you will get 10 Doorway Tomorrows.
Do not waste these -- they can give your weapon Overdrive >
AP, which gives you AP every time your Overdrive meter fills,
then set the Overdrive of the owner of the weapon to ally, which
will charge the Overdrive meter. Next, go to the Cavern Of The
Stolen Fayth and fight a Pot.
The Pot will not do anything until
you attack it. Put the owner of the weapon with the Overdrive
> AP ability in your party. Keep Triangle held for at
least half an hour (use a rubber band), then flee. The person
will get one Sphere level up. This works best with Lulu and her
weapon Space Master, which has the ability Triple Overdrive.
Hint: Omega Ruins: Easy gil:
Get Rikku's Legendary Weapon and use the specified
crest and sigil to power it up fully. It will then receive the
Gillionare ability. Go to the Omega Ruins and find and a Zaurus
and treasure chest to fight. Steal from the treasure chest with
Rikku. Do not Mug it, as this will kill it. Assuming that the
treasure chest has nothing in it, it will turn out as a Mimic.
Defeat the Mimics to get 100,000+ gil each time.
Hint: Remiem Temple: Cloudy Mirror:
Fly in the airship (obtained immediately after you
finish the Zanarkand Ruins) to the Calm lands. Go to the Chocobo
rider standing still directly out of the Al Bhed location where
the Airship dropped you off. Take the Chocobo to the southern
entrance and go east to where you see a Chocobo feather. Press
X over it and the Chocobo will jump down. Go into the entrance
that you see.
You will see a huge temple and bridge leading to
it. Go across the bridge and move to the left side, not through
the door. Examine the sphere you see and then go to the opposite
side. Press X near the Chocobo and race it. Win this race
and get the Cloudy Mirror (which is the Celestial Mirror's first
form).
Hint: Remiem Temple: Entering
Ask the Chocobo girl to ride a Chocobo. Ride it all
the way down were you usually start out races with her. Go all
the way to the end to find what resembles a yellow Chocobo feather.
Press X on the feather and the Chocobo will back up, jump
off the ledge, and land on a new section of land. Go to the exit
of that section of land. The next screen will show the Remeim
Temple.
Hint: Spira: Chocobo Feathers:
Around Spira, in the locations when you can ride a
Chocobo, there are Chocobo Feathers on the ground. These feathers
are easily spotted due to their semi-open location and out-of-place
color.
Hint: Thunder Plains: Items:
If you can dodge the lightning a certain number of
times in a row, you will be rewarded with items. Additionally,
if you get struck by lightning 30 times, you get an Ether. If
you get hit 80 times, you get an Elixir.
| Times Dodged
| Item |
| 5 | Two X-Potions
|
| 10 | Two Mega-Potions
|
| 20 | Two MP Spheres
|
| 50 | Three Strength Spheres
|
| 100 | Three HP Spheres
|
| 150 | Four Megalixirs
|
| 200 | Venus Sigil
|
To dodge 200 lightning bolts easily, use the airship to get to
the Thunder Plains, and go to the northern part. Dodge enough
lightning bolts consecutively to make the chest appear but do
not open it yet. The amount of times needed to dodge for the chest
to appear will be different for almost everyone attempting this
trick. Stay close to the exit so that you can leave quickly before
lightning strikes again. After dodging, go back past the treasure
chest and enter the southern part, then immediately leave and
go back up past the chest to the northern part and get hit twice
by lightning. Go back to the chest and open it. It should say
that you dodged 200 consecutive lightning bolts or more. Make
sure to stay close to the exit when dodging or getting hit by
lightning so that you can leave immediately before lightning strikes
again.
Hint: Thunder Plains: Invincibility:
When you are in the Thunder Plains, have the two best
hitters and Yuna in your party. Have Yuna summon Ixion if the
enemy is electric, such as Larva. Every time the enemy hits you
with a Thunder, Thundara, and Thundaga, Ixion will absorb the
attack. If the enemy hits you with a physical attack and you run
low on HP, cast Thunder or Thundaga on Ixion and he will be healed.
Note: If the enemy is not electric, attack with the two hitters
or summon another Aeon. This will work with other Aeons such as
Ifrit and a Bomb.
Hint: Thunder Plains: Kimahri's legendary weapon:
Activate three of the Qactuar stones. Stand at any
stone that seems to be glowing and press Square to see
the spirit of a Qactuar released. After activating three stones,
find the Qactuar ghost flying in the south part of the thunder
plains. He is slightly transparent, so look very carefully. Follow
it to a small ruined lightning tower on the right side of the
screen and press Square. A treasure chest should appear,
containing his legendary weapon.
Hint: Thunder Plains: Dodging lightning bolts:
There are Save Spheres in the North and South parts
of Thunder Plains. After you have dodged about ten bolts in either
area, go to the Save Sphere and save your game. Then, start dodging
lightning bolts again. If you get hit by a bolt, just restart
the game and load your saved file to continue from the number
of bolts you dodged last time.
Hint: Thunder Plains: More lightning hits:
When completing the Thunder Plains side quest, run
in the misty or foggy parts of the plains. The lightning tends
to be more frequent there.
Hint: Zanarkand Dome: Hidden treasure:
When you go to Zanarkand Dome for the second time,
there will be a hidden treasure. Activate all of the four-space
cubes and the screen will open. Take the Destruction Sphere and
put it in the right slot, which will open the other screen. Take
the treasure then get Anima.
Glitch: Mistranslation:
On your first visit to Kilika, after the sending scene
you will wake up and enter a room with lots of plants. Talk to
the boy and he will say "I'm gonna be a Blitzball when I
grow up!".
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Last Updated Wednesday, September 6th, 2006
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