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FFNemesis - FF10 - Abilities - Special Abilities

Final Fantasy X - Special Abilities
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Steal
MPEffect
0 Steals an item from target enemy


Use
MPEffect
0 You can use different items to attack enemies


Flee
MPEffect
0 With this command you escape from battle


Pray
MPEffect
0 Recovers HP of all party members


Cheer
MPEffect
0 Raises strengh and  defense of all allies


Aim
MPEffect
0 Hit% of all party members is increased


Focus
MPEffect
0 Magical power and magical defense of all party members is increased


Reflex
MPEffect
0 Raises evade rate to all party members


Luck
MPEffect
0 Raises party members' luck. Hit%, evade rate and critical hit% is increased


Jinx
MPEffect
0 Decreases enemy's members' luck. Hit%, evade rate and critical hit% goes down.


Lancet
MPEffect
0 Player absorbs HP and MP of target enemy.
In the case of Kimarhi, he can learn the abilities of the enemy with this command.


Guard
MPEffect
0 Take a physical attack of the enemy in place of an ally


Sentinal
MPEffect
0 Same as Guard but you defend at the same time


Throw Gil
MPEffect
0 Damages the enemy depending the amount of gil you throw


Threaten
MPEffect
12 Stops the enemy for a certain amount of time


Provoke
MPEffect
4 You call the enemy to attack only the ally that uses this command


Entrust
MPEffect
8 The overdrive gauge of an ally can be given to another character


Mimic
MPEffect
8 An imitation of the previous action is done by the player (except summon spells and overdrives)


Double Cast
MPEffect
0 Allows the player cast a spell twice in one go


Bribe
MPEffect
0 The enemy goes if you give it certain amount of gil


- Last Updated Saturday, October 11th, 2008


   
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